I’ve been really looking forward to putting this game tutorial together. My grandchildren just love to play these simple games where you see how many balloons you can pop before too many of those balloons escape. The catch, of course, is that the balloons start to come faster and faster, the more you pop. So…I thought this would be a great introductory game to highlight use of the Defold engine within a ‘real’ game (well, close to a real game). I’ll be demonstrating the use of several key features, to include: (a) use of multiple Atlases, (b) use of several Lua Modules, such as timer, hash_utils and animationFunctions, (c) many lessons learned in using multiple collections to represent the levels of the game and (d) multiple Graphic User Interfaces (GUI) supporting main menu, level controls, information panel and exit menu. I hope you enjoy the tutorial.