March 3, 2018
Project Summary: Over the past few weeks, I’ve been focused on compiling an improved Game Template — one that incorporates many of the major features you’ll find within a ‘standard’ game. I included a very basic template within the Introductory Defold Tutorial, however, it was extremely limited. At this point, I’d like to include within a template many of the animation and GUI elements addressed within the introductory tutorials – as well as a few new features to serve as a starting point for future Defold Game Projects. This revised template includes stubs for each of the major game components you’d expect within a Mobile Game Application – to include: (a) Animated Designer and Game Logos, (b) Animated Graphic User Interface […]
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May 8, 2018
Project Summary: I’ve been really looking forward to putting this game tutorial together. My grandchildren just love to play these simple games where you see how many balloons you can pop before too many of those balloons escape. The catch, of course, is that the balloons start to come faster and faster, the more you pop. So…I thought this would be a great introductory game to highlight use of the Defold engine within a ‘real’ game (well, close to a real game). I’ll be demonstrating the use of several key features, to include: (a) use of multiple Atlases, (b) use of several Lua Modules, such as timer, hash_utils and animationFunctions, (c) many lessons learned in using multiple collections to represent […]
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